level
{
name "Level 06"
number 06

bonus time 60

world
{
visitable
{

min_max (1536,-1280,1408) (2815,255,2687)
min_max (1024,-1280,896) (2815,255,1407)
min_max (1024,-1280,-640) (2303,767,895)

min_max (768,-256,-640) (1023,767,-129)
min_max (256,0,-640) (767,767,-129)


min_max (-1024,-1280,-1920) (255,1023,-129)
min_max (-2304,-1280,-2432) (-1025,1535,-129)

min_max (-2560,512,-2432) (-2305,1535,-1665)
min_max (-2816,512,-2688) (-2049,1023,-1921)
}

not_visitable
{

min_max (2048,-1280,2176) (2815,-769,2687)
min_max (1536,-1280,2432) (2047,-769,2687)
min_max (2304,-1024,1920) (2559,-769,2175)

min_max (2048,-1024,1152) (2559,-769,1663)
min_max (2304,-1280,1152) (2559,-1025,1407)

min_max (1280,-1280,384) (1791,-1025,895)
min_max (1280,-1280,-128) (1791,-769,383)
min_max (1280,-1280,-640) (1791,-513,-129)
min_max (1792,-256,-640) (2303,-1,-129)
min_max (1024,-1280,-640) (1279,-257,-129)


min_max (-256,-1280,-1408) (255,-1,-129)
min_max (0,-1280,-1920) (255,-1,-1409)
min_max (-512,-256,-1408) (-257,-1,-897)

min_max (-1536,-512,-1408) (-769,-257,-897)
min_max (-1280,-1280,-1152) (-1025,-513,-897)

min_max (-2304,-1280,-2432) (-1793,511,-1665)
min_max (-1792,-1280,-2432) (-1025,511,-2177)
}

exit
{
min_max (-2816,512,-2688) (-2049,1023,-2433)
min_max (-2816,512,-2432) (-2561,1023,-1921)
}

arrows
{
pos_dir (2432,-640,896,x-)
pos_dir (1664,-640,-128,x+)
pos_dir (2304,-128,256,z-)
pos_dir (1920,128,-640,x-)
pos_dir (128,128,-1920,x-)
pos_dir (-2304,-640,-768,y+)
pos_dir (-2304,384,-1280,z-)
}

start
{
pos (2432,-640,2432)
angle (0,2048,0)
}
}

lava
{
delay 20000
}

bubbles
{
ascending
{
start (2048,-1664,128)
end 640
firstdelay 0
delay 5000
maxBubbles 4
}
ascending
{
start (-1536,-1664,-384)
end 1408
firstdelay 2000
delay 5000
maxBubbles 5
windaffected
}
}

wind
{
pos (-2048,-1280,-1536)
pos (-1025,1535,-129)
strength (-64,0,-112)
}
wind
{
pos (-2304,-1280,-1536)
pos (-2048,1535,-129)
strength (0,0,-112)
}

emeralds 14
{
required 11

pos (1792,-640,2432)
pos (2304,-640,1408)
pos (1920,-384,1024)
pos (1536,-640,128)
pos (2048,-768,128)
pos (2048,-256,128)
pos (2048,128,-384)
pos (1024,-128,-384)


pos (512,128,-384)


pos (0,128,-1664)
pos (-1024,-128,-1152)
pos (-1664,-128,-640)
pos (-2048,640,-1920)
pos (-1280,640,-2176)
}
}
