FONT=/languages/ru_font.txt

NEW_GAME= 
CONTINUE=
SELECT_LEVEL= 
HELP=
OPTIONS=
EXIT=

LEVEL=
START_GAME=
RELOAD= 
SAVE_GAME?= ?
SAVE_GAME= 
PAUSE=
MENU=
NEXT=>

LEVEL_COMPLETE= 
GAME_COMPLETE= 
GAME_OVER= 

BUY_MEDICINE_CHEST=
BUY_PATRONS=

USE=
ITEMS_COUNT=-
THROW_ITEM=
ITEMS_PICKEDUP=
HEALTH=
EMPTY_INVENTORY=

NOTENOUGHMONEY=  
YES=
NO=
CONFIRM= ?
MONEY=LEI
BUY=
CENA=

SELECT=
BACK=

OFF=
ON=

MAX=
HQ=
LQ=
LLQ=

AUDIO=
MUSIC_VOLUME= 
FOOTSTEPS_VOLUME= 
SOUNDS_VOLUME= 

CONTROLS=
CAM_SPEED= 

PERF=
DISPLAY_SIZE= 
PERSQ= 
TEXQ= 
FOGQ= 
CORPSES=
BLOOD=
MIPMAPPING=
FRAMESKIP= 
RESIZE_WEAPONS= 

HUD=
LANG=

HIDEHUD= 
DEBUG= 

CHANGE_KEYS= 
WALK_FORWARD_KEY= 
WALK_BACKWARD_KEY= 
WALK_LEFT_KEY= 
WALK_RIGHT_KEY= 

LOOK_LEFT_KEY= 
LOOK_RIGHT_KEY= 
LOOK_UP_KEY= 
LOOK_DOWN_KEY= 

FIRE_KEY=
JUMP_KEY=
INVENTORY_KEY=
NEXT_WEAPON_KEY=. 
PREVIOUS_WEAPON_KEY=. 
SIGHT_MODE_KEY=
FLASHLIGHT_KEY=
INTERACT_KEY=

MAIN_KEYS=< >
SIGHT_KEYS=<>
OTHER_KEYS=<>

RESET_KEYS=
RESET_ALL_KEYS=  
LOAD_KEYS_PRESET= 

HELP_TEXT=:*  -  *  - /*# -  *2,4,6,8,7,9 - *5-, 0 - *1/3 -  /**:*   DDDENISSS**AE-MODS.RU 2009-2018*AE-GAMES*VAPER Modding Club**   Quantum*Roman Lahin*** :**Vlad11*Vaper**!* * ****  :**Wixel* * * * ** RE8 Village:*Capcom**2021

TITLE_SCREEN_TEXT=   Resident Evil Village**,,:*Vaper**   :*Capcom**  :*Wixel* * * * **2021


GAME_HELP_TEXT_1=       ,       .  ,             .        ,     .
GAME_HELP_TEXT_1_2=   ,   ,,  .   , ,        .    ,          , ,       .      ,     ,    .
GAME_HELP_TEXT_1_3=       .      , ,    ,   .*    ,   ,    ,    ,    ,  .          .    ,   . *" ,,   .    ,  -  .  ...       . , .    .     .."* 
GAME_HELP_TEXT_1_4=,   -  ,      ,  , .*    ...**" ...     .."*      .**  - .    ...*            ,    ...         ,    .*      ,       ...
GAME_HELP_TEXT_2=      ... .  ,  ...*,  . -      .


LEVEL_END_PREVIEW_666=/images/previews/preview_666.png
LEVEL_END_TEXT_666=,    ??? :)
LEVEL_END_PREVIEW_777=/images/previews/preview_777.png
LEVEL_END_TEXT_777=       .     ...

GAME_HELP_PREVIEW_1=/images/previews/preview_0.png
GAME_HELP_PREVIEW_1_2=/images/previews/preview_1.png
GAME_HELP_PREVIEW_1_3=/images/previews/preview_2.png
GAME_HELP_PREVIEW_1_4=/images/previews/preview_3.png
GAME_HELP_PREVIEW_2=/images/previews/preview_4.png


MESSAGE1=    , ...@   .   ,        "" ( 5).
MESSAGE2=   ...@  .
MESSAGE3=   .   ,    ,  -,     5,  .@    ,     - ,   ...
MESSAGE4=   ...   -,    .
MESSAGE5=,  ..     ,    , ...@  ,    ,   - ,   ...@     .
MESSAGE6=,  ,  .@, ...    .@   ,  ... !!!
MESSAGE7=     ,     ,    .@,    ,   , .
MESSAGE8=    ...,      .
MESSAGE9=,-    ..@   !@   , ?
WINDOWS= ...
REWARD1=$avatar /images/achivka1.png@ :** 
REWARD2=$avatar /images/achivka2.png@ :** 
REWARD3=$avatar /images/achivka3.png@ :** 
REWARD4=$avatar /images/achivka4.png@ :** 
GOLD_MEDAL=$avatar /images/medal.png@   100%!!!
DIARY1=-   -@      .    .   , ,   .**                1/3@ .     ,      .     ,      ,    .    ,       .**                2/3@      ,   . - ... .       .**                3/3
DIARY2=-   -@   ,         ,      .  -  !       ,.  ,   -   .**                1/2@      ,   ...   ...   - ,      ,      ...*        ..,  .   .*,,  .**                2/2
PRISON_OPEN= 
PRISON_CLOSED= 
B_BOOK= 
R_BOOK= 
G_BOOK= 
BR_BOOK= 
NOT_INTERESTING=  , .
FIND_FIGURE=  !
DUNGEON_KEY=   ...
TRADER=/languages/ru/hertzog.txt
CORP=     .@!   ,      .          .  .       .      .**                1/2@   ,        .            .*    ,   ,,   . ,      .** .**                2/2
END_TEXT=-!          !*, !@,        !
SHELF1=/languages/ru/shelf1.txt
SHELF2=/languages/ru/shelf2.txt
SHELF3=/languages/ru/shelf3.txt
SHELF4=/languages/ru/shelf4.txt
AMMO_CRAFT1=/languages/ru/craft1.txt
AMMO_CRAFT2=/languages/ru/craft2.txt
VINE=/languages/ru/bottle.txt
DOOR_WITH_STONES=      .@     ,  !
DOOR_WITH_STONES_ERR=      .


LEVEL_1= 
LEVEL_2= 
LEVEL_3=  
LEVEL_4=



FLASHLIGHT_ITEM=
MED_ITEM=
KNIFE_ITEM=
METAL_ITEM= 
POWDER_ITEM=
LEMI_ITEM=
VILLAGEBOOK_ITEM= " "
BROWNBOOK_ITEM= " "
REDBOOK_ITEM=: " "
BLUEBOOK_ITEM=: "  "
KEY_ITEM=
YSTONE_ITEM=Ƹ 
GSTONE_ITEM= 
BSTONE_ITEM= 
RSTONE_ITEM= 
BOTTLE_ITEM= 
AMMO_ITEM=
DCREST_ITEM= 
MCREST_ITEM= 
DIMITRESCU_TREASURE_ITEM=  ( )
GOAT_TREASURE_ITEM=  ( )
PHOTO1_ITEM=  
PHOTO2_ITEM=  
PHOTO3_ITEM=  
PHOTO4_ITEM=  
PHOTO5_ITEM=  
PHOTO6_ITEM=  